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DFG Blaster Builders Club :: View topic - my new blaster is in progress


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my new blaster is in progress
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haui


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PostPosted: Tue May 13, 2014 12:55 am Post subject: No icon my new blaster is in progress Reply with quote

So now i have time to post the first pictures.

First i cut the pieces




and drill the pipe



and parts of the cooling system :-)




here the parts of the grip



glued together




started sanding













then i mounted the first parts and it started to look like a blaster




adding some color



now the sanding and smoothing begins.

in the meantime i started to build the first electronic parts.



This paort with the LED's will be intserted in the pipe and flashed when firing
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haui


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PostPosted: Tue May 13, 2014 3:18 am Post subject: No icon Re: my new blaster is in progress Reply with quote

Ok the pic do not work here and i can not edit this post.

here the Link to a post with my pictures

Whitearmornet
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Rothgar68


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PostPosted: Tue May 13, 2014 10:54 am Post subject: No icon Re: my new blaster is in progress Reply with quote

Very nice!
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haui


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PostPosted: Thu Jun 05, 2014 12:12 am Post subject: No icon Re: my new blaster is in progress Reply with quote

First i cut the pieces



The Tube with holes





the parts of the grip



and assembled



not finishid but better :-)



The folding stock





adding some color and it looks great



then i glued the parts together


with some color it starts looking like a blaster



Now i started to work on the electronic parts

here the LED_s when you hit the fire button

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haui


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PostPosted: Thu Jun 05, 2014 12:17 am Post subject: No icon Re: my new blaster is in progress Reply with quote

The Front nozzle made of 3 parts





then glued together



and mounted on the LED-Tube ready to install



The Scope this parts where made from a frind of me







Now glued together



adding the color and the glasses



printed with my laser jet



and installed an LED



Mounting on the blaster





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haui


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PostPosted: Thu Jun 05, 2014 12:19 am Post subject: No icon Re: my new blaster is in progress Reply with quote

The backcap



adding the filler and sanding





than black and the ring (No it's not Frodo's ring)



my blaster gets light and sound so i need some batterys.

I use 4 x aaa accus and i mounted the accu-holder to tha back cap

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haui


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PostPosted: Thu Jun 05, 2014 12:20 am Post subject: No icon Re: my new blaster is in progress Reply with quote

Juhu i waited 6 weeks for my MP3 modul from china but at the weekend it arrived and it works great.

i use this one:

WT5001M02-28P U-disk audio player SD card voice module MP3 Sound

Here the description of the modul and everything works without problem :-)

WT5001M02-28P is a support TF card and SPI-FLASH MP3 player as a storage mediummodule, supports wav and mp3 files,professional sound quality, built-watt amplifier;can copy files with the downloaded online and offline TF card;RS232 serial control, support from the expansion of the U-disk playback, has aunique music into the player. Can be flexibly usedin a variety of applications for the voice to explainthe class.

Product Features:


High-quality audio output, can access 1W 8Ω speaker;
With the BUSY output;
Support wav, mp3 format file;
With real-time clock and calendar clock module function;
SPI interface, SPI-FLASH download;

An ADC key interface, support for MP3 function keys of the five criteria;
With a special function keys, play the next songPress once to achieve, and the song cycletracks, long press to copy the contents of the TF card to FLASH;
Supports RS232 communication can becontrolled through the serial port or analog serial;
With a TF card socket, support TF card to play;
With a USB interface pins, support U disk player;
Support off-line copies of the content of the TFcard or U disk to the SPI-FLASH, copy by setiSound.mp3 file to change the power-play mode;
Control playback, rapid response, and better thansimilar products;
Long time stability, strong anti-interference ability.

Module Model:WT5001M02-28P
Capacity:SPI-FLASH: 4MB ~ 64MB
SPI-FLASH: 4MB ~ 64MB
TF card: 128MB to 32GB
3.3V-5.2V
36.1mm * 19.7mm

Ok my electronic is now working with all features i want.




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Rothgar68


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PostPosted: Thu Jun 05, 2014 6:12 am Post subject: No icon Re: my new blaster is in progress Reply with quote

Very impressive!
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haui


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PostPosted: Fri Jun 06, 2014 11:38 am Post subject: No icon Re: my new blaster is in progress Reply with quote

the electronic is ready and installed in the counter and in the blaster











the mp3 palyer is installed in the magazin




here the blaster looks like a blaster but not on the other side :-)




osther side





Now it is nearly finished onla little things to do






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haui


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PostPosted: Fri Jun 06, 2014 11:53 am Post subject: No icon Re: my new blaster is in progress Reply with quote

And if you want to see how the blaster works with light and sound

here a Video i made.



I have no idea how to play the video here in this post so here the download link: VIDEOBlaster with light and sound
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trooper96


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PostPosted: Fri Jun 06, 2014 4:42 pm Post subject: No icon Re: my new blaster is in progress Reply with quote

Nice work, haui!
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PostPosted: Sun Jun 08, 2014 6:06 am Post subject: No icon Re: my new blaster is in progress Reply with quote

Here the code for the Arduino

Code:



//MAKE SURE TO USE 10K Ohm PULL DOWN RESISTORS FOR SWITCH AND SELECTOR BUTTON

// folder advert01 -- Schusssound
// Sounds 0-5: SchussSound
// advert02 -- Blastersound
// Sound 1 Blasterstarten
// Sound 2 Sound für Auswahl Selector Button
// Sound 3 batterie leer Sound abspielen
// Sound 4 reload Sound abspielen

#include <Arduino>

// MP3 player
// TX --> int dataPin = 1; // The pin number of the data pin.

//int busyPin = 4; // The pin number of the busy pin.
//int resetPin = 3; // The pin number of the reset pin.


// Buttons
const int buttonPin = 4; // the pin that the SELECTOR pushbutton is attached to
const int reloadPin = 5; // the pin that the reload is attached to
const int triggerPin = 6; // the pin that the Fire is attached to

//LEDS
const int BAR1 = 7;        // the pin that the BAR LED is attached to
const int BAR2 = 8;        // the pin that the BAR LED is attached to
const int BAR3 = 9;    // the pin that the BAR LED is attached to
const int BAR4 = 10;    // the pin that the BAR LED is attached to
const int BAR5 = 11;    // the pin that the BAR LED is attached to
const int BAR6 = 14;
const int BAR7 = 15;
const int BAR8 = 16;
const int BAR9 = 17;
const int BAR10 = 18;
const int scope = 19;
const int RedLedreset = 13;// RED FIRE LED reset
const int RedLedclk = 12; // RED FIRE LED clock

// Variables will change:
int buttonPushCounter = 1;  // counter for the number of SELECTOR button presses
int buttonState = 0;       // current state of the SELECTOR button
int lastButtonState = 0;    // previous state of the button
int triggerState = 0;       // current state of the Trigger
int lastTriggerState = 0;    // previous state of the Trigger
int triggerCounter = 0;  // counter for the number of fire Button presses
int reloadState = 0;       // current state of the reload
int lastreloadState = 0;    // previous state of the reload
int redledcounter = 0;       // counter for the 10 fire LED's
int blueledspeed = 50;      // Lauflicht Geschwindigkeit
long lastDebounceTime = 0;       // the last time the output pin was toggled
long lastscopeTime = 0;       // the last time the output pin was toggled
long debounceDelay = 200; // the debounce time, increase if the output flickers
long haltezeit = 3000; // wie lange muss man die Taste drücken
int scopestate = 0;


void setup() {

// initialize the SELECTOR and Trigger button pins as a inputs:
pinMode(buttonPin, INPUT);
pinMode(triggerPin, INPUT);
pinMode(reloadPin, INPUT);
// initialize the Barrel LED's as an outputs:
pinMode(RedLedreset, OUTPUT);
pinMode(RedLedclk, OUTPUT);
pinMode(BAR1, OUTPUT);
pinMode(BAR2, OUTPUT);
pinMode(BAR3, OUTPUT);
pinMode(BAR4, OUTPUT);
pinMode(BAR5, OUTPUT);
pinMode(BAR6, OUTPUT);
pinMode(BAR7, OUTPUT);
pinMode(BAR8, OUTPUT);
pinMode(BAR9, OUTPUT);
pinMode(BAR10, OUTPUT);
pinMode(scope, OUTPUT);

 // initialize serial communication:
    Serial.begin(9600);
 
   // Volume setting
    Serial.write(0x7E); // startcode
    Serial.write(0x03); // Datalength
    Serial.write(0xA7); // Adjuste Volume
    Serial.write(0x1F); // volume 0-31
    Serial.write(0x7E); // Endcode

   // set playing mode
  Serial.write(0x7E); // startcode
   Serial.write(0x03); // Datalength
  Serial.write(0xA9); // Command
   Serial.write(0x00); // single and no cycle
   Serial.write(0x7E); // Endcode
  delay(50); // pause to wait mp3 start

   
// LED initialisieren
digitalWrite(RedLedclk, LOW);
digitalWrite(RedLedreset, HIGH);
digitalWrite(RedLedreset, LOW);
digitalWrite(scope, LOW);
    
//digitalWrite(RedLedclk, LOW);
digitalWrite(BAR10, HIGH);
delay(300);
digitalWrite(BAR9, HIGH);
delay(300);
digitalWrite(BAR8, HIGH);
delay(300);
digitalWrite(BAR7, HIGH);
delay(300);
digitalWrite(BAR6, HIGH);
delay(300);
digitalWrite(BAR5, HIGH);
delay(300);
digitalWrite(BAR4, HIGH);
delay(300);
digitalWrite(BAR3, HIGH);
delay(300);
digitalWrite(BAR2, HIGH);
delay(300);
digitalWrite(BAR1, HIGH);   

    // play file 001.mp3  -- Start sound
    Serial.write(0x7E); // Startcode
    Serial.write(0x04); // Datalength
    Serial.write(0xA0); // Command
    Serial.write(0x00); // High byte
    Serial.write(0x01); // low byte
    Serial.write(0x7E); // Endcode
    delay(1000); // pause to wait mp3 start
  

}
void loop() {
// read the pushbutton input pin:
buttonState = digitalRead(buttonPin);
triggerState = digitalRead(triggerPin);
reloadState = digitalRead(reloadPin);
// compare the buttonState to its previous state
if (buttonState != lastButtonState && millis() - lastscopeTime > debounceDelay) {
   // if the state has changed
   if (buttonState == LOW && millis()- lastscopeTime > haltezeit) {
     if (scopestate == 0) {
          digitalWrite(scope, HIGH);
          scopestate = 1;
          Serial.print("Selector Button scope on: ");
              // play file 011.mp3 -- end fx
         Serial.write(0x7E); // Startcode
                   Serial.write(0x04); // Datalength
                   Serial.write(0xA0); // command
                   Serial.write((byte)0x00); // High byte
                   Serial.write(0x0B); // low byte
                   Serial.write(0x7E); // Endcode
      
                delay(50); // pause to play mp3
        }
        else {
          digitalWrite(scope, LOW);
          scopestate = 0;
              // play file 011.mp3 -- end fx
         Serial.write(0x7E); // Startcode
                   Serial.write(0x04); // Datalength
                   Serial.write(0xA0); // command
                   Serial.write((byte)0x00); // High byte
                   Serial.write(0x0B); // low byte
                   Serial.write(0x7E); // Endcode
      
                delay(50); // pause to play mp3
        }
}


   if (buttonState == LOW && millis() - lastscopeTime < haltezeit) {
    // if the current state is LOW then the button
    // went from off to on:
   
    Serial.println("Selector Button Pushed");
   
    // play file 002.mp3  -- select sound
                Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // command
                Serial.write((byte)0x00); // High byte
                Serial.write(0x02); // low byte
                Serial.write(0x7E); // Endcode
    delay(30); // pause to wait mp3 start
    if (buttonPushCounter <6> debounceDelay) {
   // if the state has changed, do something
   if (triggerState == HIGH) {
    Serial.println("Trigger Pushed");
    Serial.print("Selector Button State: ");
    Serial.println(buttonPushCounter);
         lastDebounceTime = millis();
    if (triggerCounter <10> debounceDelay) {
   // if the state has changed, do something
   if (reloadState == HIGH) {
    triggerCounter = 0;
         lastDebounceTime = millis();
         Serial.print("reload Botton: ");
   
     // play file 010.mp3 -- minigunstart 4sek
      Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x0A); // Play
                Serial.write(0x7E); // Endcode
   delay(50); // pause to wait mp3 start
    //LED-BAR wieder ganz einschalten
    digitalWrite(BAR10, HIGH);
    delay(200);
    digitalWrite(BAR10, LOW);
    delay(200);
    digitalWrite(BAR10, HIGH);
    delay(200);
   digitalWrite(BAR9, HIGH);
   delay(200);
   digitalWrite(BAR9, LOW);
   delay(200);
   digitalWrite(BAR9, HIGH);
   delay(200);
   digitalWrite(BAR8, HIGH);
   delay(200);
   digitalWrite(BAR8, LOW);
   delay(200);
   digitalWrite(BAR8, HIGH);
   delay(200);
   digitalWrite(BAR7, HIGH);
   delay(200);
   digitalWrite(BAR6, HIGH);
        delay(200);
   digitalWrite(BAR5, HIGH);
        delay(200);
   digitalWrite(BAR4, HIGH);
        delay(200);
   digitalWrite(BAR3, HIGH);
        delay(200);
   digitalWrite(BAR2, HIGH);
        delay(200);
   digitalWrite(BAR1, HIGH);
   }
   else {
   }
}


// save the current state as the last state,
//for next time through the loop
lastButtonState = buttonState;
lastTriggerState = triggerState;
lastreloadState = reloadState;
}

void LEDBar() {
// LED-Bar runterschalten nach Schuss
switch (triggerCounter){
case 1:
   digitalWrite(BAR1, LOW);
   break;

case 2:
   digitalWrite(BAR2, LOW);
   break;

case 3:
   digitalWrite(BAR3, LOW);
   break;

case 4:
   digitalWrite(BAR4, LOW);
   break;
   
case 5:
   digitalWrite(BAR5, LOW);
   break;
case 6:
   digitalWrite(BAR6, LOW);
   break;   
case 7:
   digitalWrite(BAR7, LOW);
   break;   
case 8:
   digitalWrite(BAR8, LOW);
   break;   
case 9:
   digitalWrite(BAR9, LOW);
   break;   
case 10:
   digitalWrite(BAR10, LOW);
   break;   
   }
}

void feuerled() {
   Serial.print("feuer modus: ");
   if (redledcounter < 9) // es sind noch nicht alle 10 LED's an
      {
      redledcounter++;
                digitalWrite(RedLedclk, HIGH); //Clock für Lauflicht an
      delay(blueledspeed);
      digitalWrite(RedLedclk, LOW); //Clock f+r Lauflicht aus
                feuerled ();
       }
   else {
              redledcounter = 0;
              Serial.print("feuer modus ende: ");
   }
}

void SelectorPosition(){
switch (buttonPushCounter) {
case 1:
       // play file 009.mp3  -- e11 Blaster sound
      Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x09); // Play
                Serial.write(0x7E); // Endcode
      delay(30); // pause to wait mp3 start
      blueledspeed = 50;
      feuerled();
      delay(200);  // so lange bleibt die rote LED an
      digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
       break;
   
case 2:
      // play file 004.mp3 i-- alien mg 4 Sek
      Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x04); // Play
                Serial.write(0x7E); // Endcode
       delay(30); // pause to wait mp3 start
      blueledspeed = 30;
                for (int i=0; i <= 5; i++){
                blueledspeed = blueledspeed + 10;
      feuerled();
      delay(100);  // so lange bleibt die rote LED an
      digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
                }
      
    break;
   
case 3:
       // play file 005.mp3 -- MG42 3 Sek
      Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x05); // Play
                Serial.write(0x7E); // Endcode
       delay(30); // pause to wait mp3 start
      blueledspeed = 20;
      for (int i=0; i <= 7; i++){
                feuerled();
      delay(100);  // so lange bleibt die rote LED an
      digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
      }
           break;
   
case 4:
       // play file 006.mp3  -- Alienlaser 2 Sek
      Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x06); // Play
                Serial.write(0x7E); // Endcode
       delay(30); // pause to wait mp3 start
      blueledspeed = 40;
                for (int i=0; i <= 3; i++){
      feuerled();
                blueledspeed = blueledspeed - 10;
      delay(300);  // so lange bleibt die rote LED an
      digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
      }
    break;
   
case 5:
      // play file 007.mp3  -- Laser 1 Sek
      Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x07); // Play
                Serial.write(0x7E); // Endcode
       delay(30); // pause to wait mp3 start
      blueledspeed = 50;
      feuerled();
      delay(1000);  // so lange bleibt die rote LED an
      digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
      
    break;
   
case 6:
      // play file 008.mp3 -- Shotgun 1 Sek
      Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x08); // Play
                Serial.write(0x7E); // Endcode
       delay(30); // pause to wait mp3 start
      blueledspeed = 50;
      feuerled();
      delay(300);  // so lange bleibt die rote LED an
      digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
      
    break;
}
}


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haui


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Posts: 22
Joined: Feb 21, 2014
Gender: Gender:Male


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PostPosted: Tue Jun 10, 2014 11:22 am Post subject: No icon Re: my new blaster is in progress Reply with quote

Here the Partlist of the electronic parts i used:

The parts with artnr i bought at www.conrad.de

1x
Spannungsregler/Schaltregler TS2940CZ50 CO TO220
artnr 156890
1,42 Euro

1x
Batteriehalter D für 4 Mignon (LxBxH) 109x32x16,2mm
artnr 651045
1,55 Euro

1x
Miniaturlautsprecher, rechteckig 76 DB; 1W, 600Hz, 8 Ohm
Artnr 710770
5,95 Euro

1x
Zähler CD4017B Gehäuse DIP16
0,7 Euro

10x
LED blau 3mm; 3800 mcd
Artnr 759476
0,33 Euro

2x
LED ROT 5mm, 21000 mcd
Artnr 177013
0,41 Euro

1x
LED Bargraph 10fach Grün/Rot 25,4x10,16 mm Kingbright DC-/G3EWA
Artnr 160143
1,49 Euro

The rest i bought at ebay or i had it at home

1x
Atmega Nano Board (Arduino)
Ebay
12,34 Euro

1x
PM3 Modul WT5001M02

10x
Resistor 220 Ohm

3x
Switches
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utinni3


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Posts: 5
Joined: Jun 16, 2014

Location: Italy

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PostPosted: Mon Jun 16, 2014 2:43 am Post subject: No icon Re: my new blaster is in progress Reply with quote

AWESOME JOB!!!  Shocked
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